Interactive, Inc. Sample Large-Scale Multi-Methods,
Multi-Year Projects...
Multi-Year Projects...
RESULTS-ORIENTED PROGRAM EVALUATION AND DOCUMENTATION PROJECTS
Program Evaluation
- For LeapFrog SchoolHouse, a national analysis of student achievement gains in connection with a phonics plus assessment curriculum.
- For the Gruss Life Endowment, an analysis of student achievement and teacher professional development outcomes associated with classroom technology implementation (NCS Learn).
- For e-Sylvan, a study of the outcomes of a Web-enabled basic skills tutoring program in after-school home, community and school-based settings.
- For Connections Academy, a multi-state comparison of the achievement of virtual school and other comparable students
- For a consortium of Fortune 500 companies, an analysis of the multi-functional student outcomes of a health risk behavior reduction curriculum (Life Skills Training Project) in 13 national sites totaling 75 middle schools (including New York City).
- For Sun Microsystems, a PC vs. thin client cost comparison of computing applications in school districts
“Out of Sight/Out of Mind: Role Playing Simulations for Municipal Decision Makers” (Interactive, Inc. & Citizens Environmental Research Institute for the Environmental Protection Agency, 2001) With the support from the federal Environmental Protection Agency the Company designed and produced, “Out of Sight/Out of Mind” a CD-ROM role-playing simulation to increase the capability of municipal officials with environmental decisions.
"Money Masters: Personal Finance Training and Basic Mathematics for Young Adults," level III interactive disc (Interactive, Inc. & IBM, 1988). "Money Masters" was jointly developed with IBM. This InfoWindow videodisc program taught basic math skills twice as fast as any other medium while changing the attitudes of young people toward personal money management.
"What's Next? Career and Personal Consequences for Dropping Out of School," level II interactive disc, student workbook, and teacher/counselor guide (Interactive, Inc., 1986) "What's Next?" is credited with changing the secondary school dropout rate in some of the 35 states where it has been used.INTERNATIONAL EXPERIENCE
Program Evaluation
- For the Kyoto Computer Gakuin, a multi-year analysis of the outcomes of Japan’s first graduate masters program in technology management
- For Benesse (Fukutake), a multi-year evaluation of the firm’s early childhood “serious play” curriculums
- For the Open Society Fund and the World Bank, outcome and implementation evaluations of school improvement programs in eight countries of the former Soviet Union
- In Russia, India and Korea, development of virtual secondary schools linking Canadian educators with children from those countries.
- For the Australian state of Victoria, design and implementation of the “Digital Chalk” project to harness digital graphics technology to the improvement of learning.
- For the United Arab Emirates Ministry of Education, participation with CELT Corporation in designing the country’s school transformation with technology.
- At the request of the USSR, consultation on the first generation perestroika of its schools
- With the Soros Foundation, creation, support and maintenance of networks of administrators to reform the national school systems of Russia, Ukraine, Kazakhstan, Kyrgyzstan, Latvia, Lithuania and Estonia.
- In the UK and France, creation of networks of mentor teachers for classroom improvement.